Tag archive for ‘gaming’

Child’s Play Charity Gala and Auction Results Announced

by Elias - on Dec 14th 2011 - No Comments


The good folks behind Child’s Play, the charity that brings the gift of play to kids in need around the globe has announced today the auction results for the Charity Gala and Auction. According to our sources the auction generated about $351,000. This couldn’t of been done without the help of those that helped by donating and helping a great cause.

Below are more details on the press release.

CHILD’S PLAY GALA AND AUCTION RAISED $351K FOR SICK CHILDREN

Donations From Gamers Surpass $1.5 Million So Far This Year

SEATTLE – Dec. 14, 2011 – Generous donations from across the game community helped raise $351,000 at the annual Child’s Play Gala and Auction. 

The Child’s Play Gala and Auction is one of the highlights of the annual Child’s Play Charity fundraising drive that donates toys, games and cash for hospitalized kids.  At the black-tie event the gaming community bids on rare and unique items.  Some of the stand out items from the auction included the life-sized Half-Life Gravity Gun that went for $21,000 and one of the rarest video games on the planet, the Nintendo World Championships Grey #60 that went for $11,500.  A lucky bidder also won a guest starring role in a Penny Arcade strip for $10,000.

The proceeds from the gala and auction add to donations already contributed by gamers around the world.  In total, Child’s Play has raised more than $1.5 million this year. 

“The gala and auction always brings in a lot of donations, but it is just one part of Child’s Play,” said Jamie Dillion of Child’s Play Charity.  “The real heroes are all the gamers who organize local events and send in individual donations that account for the vast majority of what we raise every year.  We couldn’t do this without all of their support” 

Started in 2003, Child’s Play http://www.childsplaycharity.org, supported by the entire video game community, has raised more than $10 million dollars in toys, games and cash for hospitalized kids since its inception. 

All of The trailers from the VGA’s

by Elias - on Dec 12th 2011 - No Comments


If you were one of those unlucky ones that didn’t catch the VGA’s well we have you covered. In Spike TV’s VGA’s there were a few trailers that made quite of an impression on us and to start things off below we have the trailer for Naughty Dog’s “The Last of Us”, which is a game we were all expecting to learn more about. From the look of things, The last of Us will probably be the game that Naughty Dog wanted to make before they created the Uncharted series.

Watch the trailers below.

VGA’s Trailer for: The Last of Us – Naughty Dog

VGA 2011 Trailer for: Rainbow Six: Patriots Exclusive Trailer

VGA 2011 Trailer for: Command and Conquer Generals 2 Exclusive Teaser

VGA 2011 Trailer for: Diablo 3 Exclusive Intro Cinematic

VGA 2011 Trailer for:BioShock Infinite Exclusive Trailer

Fortnite Trailer

VGA 2011: Exclusive Hitman Absolution Trailer

VGA 2011: Alan Wake 2 Exclusive Debut Trailer

VGA 2011: Tony Hawk’s Pro Skater HD Exclusive Debut Teaser

VGA 2011: Mass Effect 3 Exclusive Trailer

The Amazing Spider Man Video Game Awards Reveal Trailer

VGA 2011: Transformers Fall of Cybertron Exclusive Trailer

PopCap Games Launches All-New Adaptation of Bejeweled for the iPhone and iPod Touch

by Elias - on Dec 7th 2011 - No Comments


As one of the leaders of casual games, PopCap Games announces a whole new adaptation of the Bejeweled franchise as well as a standalone and free edition of Bejeweled Blitz for both the iPhone and iPod touch. The company is working on bringing in new stuff to the table and it would be interesting to see what’s next now that they are a part of EA. In our wish list we hope that a new Plants Vs. Zombies game comes our way and eventually an iPad and Honeycomb tablet game right after that. Below you can read all the details from the press release.

PopCap Games Launches All-New Adaptation of Bejeweled® and Standalone, Freemium Edition of Bejeweled Blitz Both for iPhone and iPod Touch

 

#2 All-Time Best-Selling Mobile Game Gets a High-Res, Next-Generation Makeover

SEATTLE, Washington—December 7, 2011—PopCap Games, the worldwide leader in casual games, today announced the launch of an all-new adaptation of Bejeweled® as well as a standalone, freemium edition of Bejeweled Blitz both for iPhone and iPod touch. The rollout of these titles initiates a new strategic direction for PopCap’s blockbuster puzzle game franchise on mobile platforms — now with expandable, evergreen game experiences suited to every gaming taste and budget.

 

With the launch of these new iterations of Bejeweled, PopCap will retire Bejeweled 2 for iPhone and iPod touch, making way for the next generation of the franchise with continuously evolving features and content. Players can visit the Apple App Store to download the all-new Bejeweled for US$.99. The standalone, freemium edition of Bejeweled Blitz is available at no cost. Both games will be rolling out worldwide in different geographies throughout the day.

 

“With nearly 40 million mobile units sold over the past eight years, Bejeweled is the second best-selling mobile game of all time, behind only Tetris,” noted Giordano Bruno Contestabile, Bejeweled franchise business director at PopCap Games. “As we strive to reach virtually everyone with a mobile communications device, PopCap will continue to make games that are even more accessible to that ever-expanding global audience. We’re taking a critical step toward this goal with the introduction of these new Bejeweled titles that will enhance our offerings on the iPhone for years to come.”

 

All-New Bejeweled for iPhone

The all-new Bejeweled for iPhone and iPod touch is the next major installment of PopCap’s flagship franchise on mobile, and will continually evolve with a range of new and exciting features well into the future. Initially, the all-new Bejeweled features popular game modes, eye-popping, enhanced high-res graphics, plus new, optimized gameplay, including:

  • New high-res graphics and retina display support
  • 3 game modes: Classic, Zen (featuring 6 ambient sound tracks and 6 mantras) and Diamond Mine
  • In-game leaderboards to track personal high scores
  • User profiles with gameplay statistics and 30 PopCap icons to personalize the experience
  • 7 achievement badges with 4 levels each (bronze, silver, gold, platinum),  plus 3 elite badges
  •  A player ranking system

Bejeweled Blitz Standalone Freemium Edition for iPhone

Marking the first time PopCap has offered a freemium title, the new standalone edition of Bejeweled Blitz for iPhone and iPod touch is an exciting spin-off of the phenomenally popular game mode — available now as a free download with full Facebook integration and cool new content. The freemium edition offers the same riveting 60-second game action, just as in the original Bejeweled Blitz experience, but now adds a number of new features, including:

  • An entirely new and irresistible user-interface
  • The Daily Spin feature where players try their luck to get bonus coins
  • A fun new tutorial system to help get new players moving up the leaderboards as quickly as possible
  • Retina display support and more

Watch the teaser trailer of The Last of Us

by Elias - on Dec 5th 2011 - No Comments


One of the things that Sony seems to taking serious is exclusives and this time around they bring us The last of Us. The details on this title are yet to be cleared, but up top you can see for yourself that whatever it is that Sony is working on will be something huge. The last Last of Us seems to be some kind of an emergency/apocalyptic tale as it shows you a world in which something big has happened. For now we just have the trailer, but be sure to keep checking with us as more details emerge.

Batman Arkham City Review

by Gregg - on Dec 2nd 2011 - No Comments

If you like videogames, do not read this review. Do yourself a favor and go  buy this game right now!
That is the bottom line for this amazing game. For those of you who would like to know more, continue reading.

Arkham City is the best superhero game ever created.  You are in Batman’s playground. Anything and everything you could of hoped for to be in a Batman game is here. Batman has many gadgets at his disposal and makes traversing the city a joy.  Arkham City is an open world game that, in terms of game mechanics, plays out more like Zelda than GTA.  Arkham City is a hub world where each villain’s location is similar to a dungeon.  The storyline feels like it was taken straight from a comic book, which is good and bad.  I wanted the story element to be on par with the Dark Knight movie, but what we have here is still worthy of a good Batman story.  Almost all the classic villain’s play some form of role in this game.  I don’t want to give to much away, but I was surprised a lot.

Batman getting his groove on

Gameplay
Controlling Batman is a breeze and feels just right. Seeing as how I’ve never played Arkham Asylum, their was a slight learning curve.  After some time with the game, I wouldn’t want Batman to control any other way. Arkham City boosts the best combat system I have seen, and I don’t say that lightly.  Two buttons are mainly used; one for attack and one for countering.  You can string combos together for more experience points and all in all it looks awesome. Batman’s gadgets can also be used during a brawl, but I didn’t find them too useful.  As you fight and do side quests you’ll get enough experience to level up.  This will bring up a menu and you choose what you want to level up; Batman’s gadgetry, combat, and bat suit.

Batman is also equipped with a detective vision.  This allows you to see enemies through walls with detailed information on them.  It also helps you solve crimes by showing you bullet and blood trails.  It will also show you a bosses weak spot and give you clues for riddler trophies, basically its used a lot.  This was a problem in the Arkham Asylum because you could literally play the whole game with detective  vision turned on.  Arkham City rectifies this by automatically turning it off when entering a new area and by not allowing you to see your next objective with it turned on.

Early on, Batman can dispatch foes with ease and I was worried that the game was going to be too easy, but this is not the case, as the difficulty will ramp up pretty quickly.  Thugs will start carrying guns, shields, knives, electrified batons, and more.  Each weapon requires a different strategy.Let me paint you a picture: You come to a room inside a specific enemies lair, you turn on detective vision and notice their are 8 armed thugs patrolling the area. 4 have machine guns and thermal vision, 2 have shields, and 2 have electrified batons. You want to get to a good vantage point so you grapple to a stone gargoyle statue You have all of Batman’s gadgetry  , and you can get to any spot in this room with ease.  How do you take out every thug without alerting the other enemies around? This is why this game is so good.  You can approach a situation the way you want.  Do you drop a smoke bomb and take on everyone at once? You better be good at combat because Batman can only take a few bullets.  Do you drop proximity freeze mines? Disable an enemies weapon with the disruptor? – watch them try to use their gun and panic when it doesn’t work, this is always good for a laugh, or you could stealthily go around the room taking them out one at a time. The list is endless. This brings me to another point that i didn’t really expect, the enemy AI is good and all but what really drew me into the experience was the way the enemies react to batman.  You can smell their fear as they slowly creep around corners after finding an unconsious body from a nearby attack.  They question where Batman is because they swear that they saw him, and even in detective mode you can see what mental state they’re in.  Some enemies will taunt Batman and tell him he’s too scared to come face them, they will yell and tell other thugs to help look for him. It just feels like one big interactive experience.

The Riddler trophies are back and they are everywhere.  I don’t care for collecting specific items in open world games, it usually feels like a cheap excuse to extend the replay value, but here it’s great. Rocksteady actual took the time to make collecting the trophies creative and enjoyable and when you collect enough of them it starts opening up hostage rescue sequences reminisant of the Saw movies.  This leads me to the side missions. Their are a lot of them and they’re not just throw away either. The side missions are fully fleshed out mini stories that involve major characters. I don’t want to spoil too much, but one side mission involves you chasing ringing pay phones around the city. Another side mission invoves you seeking out and destroying titan containers. Catwoman also plays an interesting role. I would definitely recommend downloading the catwoman dlc before you start the story mode , as it lets you play out important story elements.  These little intermissions offer a nice change of pace from the rest of the story.  They don’t last very long and they’re not at all obtrusive, although, each time  you switch to Catwoman your left on a cliff hanger, and sometimes I would rather see what happens next.  Catwoman gets around the city with her whip and climbing ability and it doesn’t feel as intuitive as Batmans Grapple.  Nevertheless, its still highly operational and you can see the difference between a rich, highly trained professional and a poor slum dog woman.

Graphics and Sound

The graphics in Arkham City are excellent.  The city itself is the highlight here.  While not as big as a GTA city, it does its job.  It’s always night, but thats ok, thats what works for this type of game.  The city is highly detailed and every area you move into has character.  Every section of the city is designed specific to that character.  I don’t want to give too much away but ,you’ll know when your entering The Joker’s territory.  One of the best parts about the game is to climb to the top of one of the highest buildings and marvel at how beautiful it looks with all the action going on.  The character models are nearly perfect, you wouldn’t want them to look any different.  Even Batman shows some wear and tear as you progress through the game.  The animation is also great.  Watching Batman pummel 20 thugs is a sight to behold.

The music in the game is good and I seem to really only notice it when the action picks up or when an intense scene is unfolding, otherwise it plays quietly in the background.  The voice acting is on par with most big budget movies.  Mark Hamill is casted as The Joker once again.  He does an excellent job and makes The Joker sound as insane and crazy as he is.  The Penguin seems to have taken on a different accent, but I like the change as it gives him more of an edge. Batman’s voice is accurately depicted and sounds like a mix between the Dark Knight and The Animated Series.  One thing to mention though, their is a lot of chatter. Sometimes it can seem overwhelming, as you’ll here conversations from random thugs, the radio that picks up a lot of chatter, and then the major villains will have dialog over a loud speaker.  This is small though when compared to the big picture, as the production is of very high caliber.

Conclusion

When you’ve finished the main story mode, you unlock New Game Plus, which starts you at the beginning with all your gadgetry. The enemies are also harder and they won’t display the icon over head when they’re going to strike. Also, their are the challenge maps, which will have you choose from Batman or Catwoman your then faced with a room full of thugs and you have to take them out accordingly. Some challenge maps you’ll have to use stealth and others require quick reflexes to take out 20 to 30 enemies.  Arkham City really is one of my favorite games of all time. This game definitely lives up to the hype and then some.  That’s not to say this game is perfect, it does have its faults.  Not all the major villains are as fleshed out as they could be.  In fact, some of them are introduced early on and then forgotten about.  Their is also any overwhelming sense of objectives on your map at all times this can be considered good or bad really. Towards the end of the game their is some backtracking. These are all minor gripes when looking at the whole game. The bottom line is that this game makes you feel like your batman better than any other medium and that is something that has to be seen to be believed.

 

Machinima to host a live inside gaming award event!

by Elias - on Nov 29th 2011 - No Comments

Our friends over at Machinima are always creating interesting gaming videos and overall it’s been a great year that brought us the Mortal Kombat Legacy episodes and let’s not forget the awesome Lego comedy videos that we all love. This December 9, 2011 you will get to see the awards live via their YouTube Channel and below you can see the official nominees to the award event. There will be special guests and the trailer for THQ’s latest shooter that will become available on XBOX Live and Playstaion 3.

See more details in the press release below.

LOS ANGELES, CA – November 29, 2011 – Machinima, the number one video entertainment brand for gamers around the world, today announced that it will again host the annual Inside Gaming Awards, live on December 9th on Machinima’s YouTube Channel (www.YouTube.com/Machinima). This will mark the second time Machinima has live-streamed the popular awards show, which was created to honor the best of the video-gaming industry and the developers who created the year’s standout game experiences. This year’s selections again feature The Gamer’s Choice Award, sponsored by Verizon, which lets fans vote on their favorite game of the year. The announcement was made by Allen DeBevoise, Chairman and CEO of Machinima.

“Machinima has grown exponentially this year, partly as a result of our strong engagement with, and devotion to, core gaming and the intersection of gaming with the rise of online video and social media,” said DeBevoise. “Our audience is the largest community of gamers around the world who demonstrate deeper engagement, in terms of minutes of video watched, than any other property on the internet, from Vevo to Facebook. We’re thrilled to celebrate a great year in video gaming, with our third annual Inside Gaming Awards – from the amazing developers and publishers that produce them to the fans that make them possible.”

The 2011 Inside Gaming Awards will be held at The Music Box in Hollywood. Machinima will live-stream the red carpet arrivals, awards ceremony, post-awards party, gaming tournaments, and interviews with special guests. The show will also feature a live performance by world-renowned producer Porter Robinson. In addition, the trailer for THQ’s latest shooter, which is coming soon to XBLA, PSN, and Steam, will debut during the ceremony.

The full list of this year’s nominees is as follows:

Game of the Year

  • The Elder Scrolls V: Skyrim
  • Battlefield 3
  • Call of Duty: Modern Warfare 3
  • Uncharted 3: Drake’s Deception
  • Dead Space 2
  • Deus Ex: Human Revolution
  • Portal 2
  • Gears of War 3
  • Batman: Arkham City
  • The Legend of Zelda: Skyward Sword
  • Bastion

Best Trailer

Best Multiplayer

  • Battlefield 3
  • Call of Duty: Modern Warfare 3
  • Mortal Kombat
  • Uncharted 3: Drake’s Deception
  • Gears of War 3

Best Narrative

  • Portal 2
  • L.A. Noire
  • The Witcher 2: Assassins of Kings
  • Uncharted 3: Drake’s Deception
  • Batman: Arkham City

Best Art Direction

  • The Elder Scrolls V: Skyrim
  • The Legend of Zelda: Skyward Sword
  • Deus Ex: Human Revolution
  • Superbrothers: Sword & Sworcery EP
  • Portal 2

Best Animation

  • Dead Space 2
  • L.A. Noire
  • Rage
  • Batman: Arkham City
  • Uncharted 3: Drake’s Deception

Best Game Cinematography

  • Uncharted 3: Drake’s Deception
  • Dead Space 2
  • Gears of War 3
  • Batman: Arkham City
  • Ace Combat: Assault Horizon

Best Indie Game

  • Bastion
  • Nitronic Rush
  • Superbrothers: Sword & Sworcery EP
  • The Binding of Isaac
  • Frozen Synapse

Most Compelling Character

  • Nathan Drake – Uncharted 3
  • Wheatley – Portal 2
  • Varric Tethras – Dragon Age II
  • Isaac Clarke – Dead Space 2
  • Adam Jensen – Deus Ex

Best DLC

  • Fallout New Vegas – Old World Blues
  • Super Street Fighter IV – Arcade Edition
  • Battlefield Bad Company 2 Vietnam
  • Call of Duty: Black Ops – Rezurrection
  • Portal 2 – Peer Review

Best Downloadable Game

  • Bastion
  • Iron Brigade (Trenched)
  • Magic: The Gathering: Duels of The Planeswalkers 2012
  • Warhammer 40,000: Dawn of War II: Retribution
  • Orcs Must Die

 

Most Original Game

  • Rock of Ages
  • Catherine
  • From Dust
  • L.A. Noire
  • Bastion

Best Original Score

  • Bastion
  • The Elder Scrolls V: Skyrim
  • Portal 2
  • Ace Combat: Assault Horizon
  • The Legend of Zelda: Skyward Sword

Best Sound Design

  • Dead Space 2
  • Battlefield 3
  • Bastion
  • Portal 2
  • Uncharted 3: Drake’s Deception

Gamer’s Choice Award

  • Dead Space 2
  • Portal 2
  • L.A. Noire
  • Batman: Arkham City
  • Call of Duty: Modern Warfare 3
  • Battlefield 3
  • The Elder Scrolls V: Skyrim
  • Uncharted 3: Drake’s Deception
  • Assassin’s Creed Revelations
  • Saints Row The Third

 

Last year’s leading award recipient was Rockstar Games’ Red Dead Redemption, garnering five official Inside Gaming Awards including Game of the Year, Best Narrative, Most Compelling Character, Best Original Score, and Best Sound Design. Activision’s Call of Duty®: Black Ops and Sony Computer Entertainment’s God of War® III both received two awards, while Mojang Specifications’ Minecraft won the Gamers’ Choice Game of the Year as voted for by Machinima’s viewers.

About Machinima

Machinima is the dominant video entertainment network for serious gamers around the world.  The number one entertainment channel on YouTube, Machinima served over 2 billion video views in 2010 alone, reaches over 105 million gamers monthly, and delivers over 950 million video views a month, and growing.  Machinima’s global content network features official publisher content, gameplay videos and original content, including over 20 original weekly shows, all aimed at the coveted 18 – 34 year old male demographic.  Machinima is fast-becoming a global phenomenon with an ability to capture a cultural sensibility and awareness among a next generation of entertainment consumers and marketers alike. The company is backed by MK Capital and Redpoint Ventures, and is headquartered in Los Angeles, California.