After mysteriously dropping off the radar for quite some time, a new trailer for Metal Gear Solid: Rising finally popped up (above) at last week’s Video Game Awards — albeit, to some changes.
One of the most noticeable differences to the Metal Gear spin-off was the game’s name change to Metal Gear Rising: Revengeance, which, according to GameSpot, was done to distance itself from the Metal Gear Solid series since they’re known for stealth gameplay. The other big change was how Bayonetta and Vanquish developer Platinum Games — who denied earlier rumors of being the developer for the title — was now confirmed to be, well, developing the title, while Kojima Productions produced it.
According to the game’s official website, the story, which, as GameSpot reports was originally a Metal Gear Solid 4 prequel about how Raiden became a cyborg, has also changed (at least in terms of the timeline) as it will now take place after the events of MGS 4. The game will still star the sword-wielding cyborg Raiden, who, according to the game’s website, will be in a world where cyborgs are rapidly populating the planet.
The original stealth and action gameplay has also been altered as the game will now have a “more aggressive new focus on pure, exhilarating action.”
Overseeing the game’s story, world and visuals will be Kojima Production, but despite their supervision, it seems not everyone is pleased about the game’s new direction and tone as reactions to the trailer have been mixed, acknowledged Platinum’s executive director Atsushi Inaba on Twitter (via VG 24/7).
The reboot of Revengeance comes after the near-cancellation of the project and how the concept of freely cutting everything and anything was initially not working out with the game design, especially combined with stealth elements, says Metal Gear creator Hideo Kojima in the video interview below, which reveals the game’s troubled development.
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Metal Gear Rising: Revengeance [Konami, via GameSpot]
























