The Japanese game industry is like a Communist State

Posted on Nov 3 2010 - 11:28pm by Elias

In case you didn’t know this already one of the top people at Capcom has quit and is comparing the Japanese Game industry to a Communist State. His name is Keiji Inafune and he is known for awesome games such as Megaman a series know in Japan as Rockman. He also did work on Dead Rising and even the popular Street Fighter series. Apparently he isn’t happy with the game industry over in Japan and it is understandable as we are working on an editorial about the industry some of it’s bad business practices. When we started writing the editorial, we didn’t even have Capcom as a bad company, because it seemed to us that this company is a great place to work unlike EA and 2k games, who only care about money and selling you downloadable content. I have had some communication with people over at Capcom and they seem like great people, so it kind of surprise us.

Below is a statement coming straight from Keiji Inafune, but don’t forget to check out our upcoming editorial about the gaming industry.

Yeah, I want to work at Capcom. But, how should I say… Circumstances are such that I can’t work there anymore. The reason why I’m quitting is basically because I think that the game industry itself must change the way it goes about making games. You might think I’m being hypocritical, but the really big wall that the Japanese game industry is hitting is the changing of its creators into salarymen. There are a lot of people who take their company’s commitment for granted and don’t work as hard as they should. No matter how much one is late or skips work, or even no matter how lousy a game is made, the next month’s paycheck was always guaranteed. In short, it’s like a communist state. Working as hard as you can is your own loss. Not working hard becomes more advantageous. But doesn’t that get in the way of making games?

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